I wish games with multiple rounds would notice that I mastered the easy levels, and let me skip them.
This comes up in games like Plants vs Zombies, or Doodle Jump, where the first two minutes of each are nearly no challenge at all.
I’d like to pass a certain checkpoint (something fairly hard) and never have to play the easy stuff again. You’d just start right at the hard part. Multiple checkpoints at increasing difficulty might be even better.
Blizzard seems to agree with this: in Starcraft 2, all players start with six worker units already built. No one has to prove they can sit there for two minutes building drones to get to the interesting stuff.
Apps that do this show respect for my time, which helps me love them.
A noob uses the arrow keys.
The First Commandment of vim is “Thou shalt not use the arrow keys, for they be too far from thy holy home row. Use instead the blessed h, j, k and l.”
A noob does not know his motions.
When a noob deletes a word, he holds ‘x’.
When a master deletes a word, he taps ‘dw’.
A noob should learn the motions granted him by w, i, t, f, and a. His practice would be guided well by the writings in ‘:help motion.txt’
A noob does not know the ‘.’ command.
And great is his needless suffering.
A noob does not record macros.
A master’s q key is well-worn.
A noob writes Rails code with vim, unaware of this screencast.
A master does not hesitate to share his awesome content.
You can tell OS X to only check for updates monthly:
